International Journal of Instructional
Media, Summer 2000 v27 i3 p303
MULTIMEDIA AND SOME OF ITS TECHNICAL
ISSUES. SHOUSAN WANG.
Full Text: COPYRIGHT 2000 Westwood Press, Inc.
INTRODUCTION
Due to the rapid booming of technology, the practices of
our classroom teaching and learning have been deeply impacted.
Traditional media technologies can no longer meet the needs of
our classrooms' teaching practices and learning processes, as
the direct result, and they have been rapidly replaced or are
going to be replaced by multimedia and its technology.
Multimedia and its technology, an increasingly popular
instructional delivery system, provide a learning environment
that is self-paced, learner-controlled, and individualized.
The existence of multimedia and use of related technologies is
going to become a common part of our classroom teaching and
learning activities. Few would dispute the importance of
making instructor and student aware of the rapidly advancing
technologies of multimedia and information handling which is
in the process of transforming our classroom practicing. Then
what is the multimedia? What kind of technology does it imply?
In the past multimedia has been referred to the use of several
media (slides, film, audio tape, etc.) simultaneously in a
coordinated manner. Today computers integrate these media and
others (video, text, graphics, and sound) to allow interaction
and control by the learner (1). According to Gayeski,
multimedia can be defined using the following description:
"Multimedia is a class of computer-driven interactive communication
systems which create, store, transmit, and retrieve textual, graphic,
and auditory networks of information" (1).
Embedded in the above definition are three elements: the
computer, graphics and networks, which when combined provide a
new and powerful technology. However Gayeski pointed out that
not all components of the technology need to be present for
multimedia to occur, i.e. text-only applications such as
electronic mail also qualify as multimedia. The term
multimedia could therefore include electronic mail or a
complex configuration of computers, interactive video CD-ROM,
camcorders or mixers. Because many of these technologies have
existed before, we can learn from past research in their
implementation. This means that previous television or
previous computer research could bring valuable insights to
the field of multimedia in the classroom (1).
As Gayeski's definition is very broad in light of the three
basic elements, discussing them in detail is out of the scope
of this article. However for the discussion purpose three
typical technologies have been selected in this article as
models to present them. They are: computer-assisted
instruction (CAI); video-on-demand; integrated services
digital network (ISDN). They represent the roles of which
computer, graphic and network are playing in the multimedia
and its technology respectively. They are probably the three
of most used technologies in multimedia system today. Thus it
is critical for students and faculties, of course including
many media professional themselves, who are used to or
familiar with the traditional media environment, to understand
their applications, advantages and implications behind the
technical terms. It is believed that once faculties or
students are able to benefit from these multimedia
technologies, they will use them anxiously. As media
professionals, it is very important to realize that the
technologies are there, and what they need to do now is to
convince their customers: faculty and student, that these
multimedia technologies, applications, methods and equipment
are designed for them. They are the beneficiaries in the use
of multimedia technologies.
One has to admit that there are still some faculties and
students who claim that they:
1. are not so sure the new technologies will improve their
teaching practice and/or student's learning skill, even many
studies had been conducted and pointed out that the new
technology such as computer-assisted instruction are as
effective as other traditional technologies (2),
2. are afraid that the new approaches and equipment are too
complicate for them to set them up or operate tlhern during
the regular class schedule,
3. do not have enough time during their very busy schedule
to learn how to operate them,
4. concern that it may divert student's attention from the
content/material of the curriculum.
5. are worried about not being able to give definite
answers to some questions raised by students because the
instructor does not have enough time to think about the live
materials and information brought in,
6. are not able to control the pace of teaching plan.
This list can be very long. The truth is that these
concerns are understandable but as many researchers have
indicated it is not necessary. Once one is familiar with the
new technologies and equipment, and once students' learning
has remarkably improved, their attitude will change
dramatically. As a matter of fact, how to make use of these
technologies correctly and properly to speed students'
classroom learning and to improve faculties teaching
effectiveness and efficiency is another frontier topic facing
most media professional persons.
One also should realize that the technology itself, such as
multimedia, does not teach; it is, however; the vehicle for
instruction set by the curriculum. The aim of this article is
trying to introduce several most used technologies of
multimedia, discuss their advantages and explain some related
applications issues. It is our hope that some of faculties'
and students' concerns mentioned above will be or at least
partially eased.
INTEGRATED SERVICES DIGITAL NETWORK (ISDN)
Integrated Services Digital Network (ISDN) is a set of
standards, or engineering design specification, which is heard
very often these days when one is developing multimedia
systems. Technically speaking, ISDN is a dial-up digital
transmission service supporting transmission of audio, video,
and text data over standard copper telephone wires or fiber
optic cables (3). It will permit anyone to attach any
innovative device to it as long as it abides by the network's
protocols. Advantages of ISDN over analog transmission are the
ability of one phone line to support up to three simultaneous,
separate conversations (phone, fax, computer), and increases
in clarity (4). Comparing with other data transmission
options, such as asymmetric digital subscriber lines (ADSL), high-speed digital subscriber
lines (HDSL), and cable modems, ISDN is the most practical
solution for high-speed remote access. It can help to achieve
equity, access and interactivity regardless of distance. From
a user's point of view, the advantages of ISDN should also
include its reliability, cost, flexibility, scalability,
standards, and manageability (5). It does provide unique
opportunity for instructor and student to access many
instructional materials and information at the same time from
many different locations and which is impossible to be
obtained using traditional media technologies. Briefly
speaking it is interactive and essentially it is an extension
of good classroom practice in term of educational purpose.
Today, more and more educators around the country are looking
at ISDN's possibilities for improving both the quality of
education and access to educational resources. ISDN's
capabilities have the potential to affect many areas of
education, ranging from curriculum development to teacher
in-service. It could impact school in two ways: as a resource
for teaching and as a tool to contribute to the development of
teaching skills (6).
However, it should be pointed out that ISDN is not a
broadcast television system, nor is it a video production. As
we know, broadcast television needs at least 40MB transmission
capability. Although ISDN can provide three different level
services in light of its transmit speed; 64kb, 128kb and 384kb
depending upon the need of users and its availability. It is
only achieved the maximum of one hundredth of television
standard. The key technology used in ISDN (many other systems
use it also) is called digital compression technology. A video
signal from a video camera (or any other video resource) is
fed to an encoder at transmission site. A piece of computer
software within the encoder digitizes and reduces or
`compresses' the total signal content. This digital signal is
then transmitted to a decoder at the receive site which
reconstitutes the video signal (7). The whole aim of the
compression is to dramatically reduce the bandwidth
requirement, and thus, the users' costs. Because the
involvement of the compression technology, though one will
notice that the pictures on the monitors are seem slightly
jerky, it does meet our needs very well. It will probably
prove to be most effective when used in conjunction with other
delivery systems - text, correspondence, fax, computer, audio
and videotapes, etc. ISDN can also be networked with Internet.
In summary, there are several issues, which need to be
considered when one plans to use ISDN services: (a) service
availability; (b) service level offered; (c) service level
needed; (d) installation fees; (e) tariff structure; (f)
equipment needed; (g) installation and configuration
requirements (8).
Today, educators are dealing with increasing class size,
discipline problems, limited funding and cultural diversity.
Rural schools face exceptional challenges in helping their
students prepare for a rapidly changing world. ISDN is one of
the tools, which can help teachers overcome these challenges
by providing them with additional resources such as teacher
training, educational research, and instructions for students
(9).
The figure one is simplified block diagram of an ISDN
system.
[Figure 1 ILLUSTRATION OMITTED]
VIDEO-ON-DEMAND
There is a growing interest in supporting digital video
applications, such as video-on-demand, over local area
networks. These applications fall into two main categories:
1) stored-video applications which involve the sharing of
digital video information stored in a server through a local
area network, and
2) live-video applications which involve the use of the
video medium for interactive communication among people, as
seen in video conferencing and collaborative computing
applications (1).
Video-on-demand technology opens the door for many
multimedia applications via the Internet that was impossible
without the process (10). One calls it as "the Next Generation
Internet (NGI)" (11). The system is identified as being of
most benefit to students in individual study of course
material (12). As all of us know, when video first came to the
Web, it was necessary to download the entire video file before
beginning to play it. As a video file can easily be many
megabytes, and bandwidth was worse then than it is now, those
working in this area sought a way to avoid making the end user
wait a long time for a video file (10). The following
description is how the system works:
"Instead of downloading the file in its entirety before playing it,
streaming technology takes a different approach: it downloads the beginning
of the files, forms a buffer of packets, and when an appropriate buffer is
reached, the client player plays back the packets in a seamless stream.
While the viewer is watching, it downloads the next portion, etc., until
the entire file is played" (10).
Meanwhile the system allows one digitally encoded video to
be used concurrently by many instructors and students, solving
the problem of limited viewing facilities. The flexibility of
digital video also enables new ways of presenting comparative
materials as well as providing more efficient ways to
undertake typical student assignments. For example, it
facilitates repetitions of a single scene for in-depth
analysis (12).
Technically, video-on-demand is a computer based video
distribution system that stores video (pre-recorded or live)
in compressed digital form for various uses. It makes use of
the existing computer network (LAN) to distribute video
document or live interactive video on demand. The heart of the
system is so called `Video Server(s)'. For instance, it
functions like a digital videotape player which will deliver
full screen, television-like quality video (25 to 30 frames
per second) right to a desktop computer. If needed, the signal
can be fed through a computer to a data projector, such as LCD
projector for a large number of audience site. Because the
characteristics of digital video files and traffic differ
substantially from those encountered with data applications,
the conventional file servers are not well suited to support
video servers over LAN. The main piece of software resides on
each desktop computer accessing this system. The system
administration software resides on video server, which will
not only hold and manage video files (MediaHawk, Concurrent
Computer Corporation), but also provide configuration options
for the server, system performance monitoring and diagnostic
features (MediaHawk, Concurrent Computer Corporation). The
video-on-demand system consists of:
1. video resource(s): it could be any analog video signal,
2. analog-to-digital converter and encoder: it digitizes
and encodes the analog video signal,
3. video server: it compresses and stores the encoded
signal,
4. LAN: local area network,
5. system management/administration: it provides
administrative control for the whole system,
6. end users: it is the user(s) who have access to the
video files when they need.
The advantages of a video-on-demand system can be
summarized as follows:
1. it allows a number of people to be able to view a
particular video file from a server simultaneously, while
fully retaining their other network functions,
2. it provides a networked vlideo communication and
presentation system for the organization,
3. it reduces dramatically the cost of multi-point video
conferencing,
4. it is able to use multimedia workstations linked by LAN
or WAN providing computer-supported collaboration.
The figure two is simplified block diagram of a
video-on-demand system.
[Figure 2 ILLUSTRATION OMITTED]
COMPUTER-ASSISTED INSTRUCTION (CAI)
Computer-assisted instruction (CAI) is a much more abroad
concept comparing with previous two, CAI is not a new concept.
Its roots can be traced to at least forty years ago, so called
machine-delivered instruction. Today, thanks to incredible
advances in both engineenng and electronics, CAI based on the
small, versatile microcomputers is readily gaining acceptance
as both instructional and administrative tools in educational
environment. Then what is CAI? The literature related to CAI
contains a variety of definitions for the concept. Some
authors suggest that any instructional use of the computer is
CAI, while others are much more specific in regard to the
types of instructional applications that can be considered as
CAI. Inherent to all definitions, however, are the concepts
that the computer can be helpful in delivering instructional
materials to students, and that the term CAI itself
encompasses several different learning strategies. For an
example, Frenzel described and defined CAL, as (13):
"The process by which written and visual information is presented in a
logical sequence to a student by a computer. The computer serves as an
audiovisual device. The students learn by reading the text material
presented or by observing the graphic information displayed The primary
advantage of the computer over other audiovisual devices is the automatic
interaction and feedba,ck that the computer can provide. Multiple paths
through the course material can be take, depending upon the individual
student's progress".
Today, CAI has been utilized in almost every educational
field at various education levels. One should be aware that
CAI has been changing and will continue to affect and
influence both curriculum content and educational instruction
delivery methods. Although CAI has been changing and will
undoubtedly, continue to change the way teachers teach, it is
not intended to replace teachers--even partially. Perhaps more
than anything else, these trends indicate the need not only
for careful planning in the adoption of CAI, but also for the
recognition of CAI as a teaching tool not as a teacher
substitute (14).
Like other educational media, a CAI program is composed of
many phases, each of which may be critical. A well-desi gned
program motivates the learner, informs the learner of the
objectives of the lesson, reviews prerequisite skills required
for the student to be successful in the lesson, presents
well-organized instruction, evaluates progress frequently,
provides adequate feedback, allows for adequate practice, and
evaluates final performance of the student and of the lesson
itself (15). Thus effective CAI is based on the principles of
instructional design.
A piece of well-designed CAI program will not only let
students take its maximum advantages, but also implement most
of the Gagne's events of instruction better than the
traditional instruction programs. The Gagne's events of
instruction should include:
1. Gain attention: The attention of students is gained by
introducing rapid stimulus changes. Studies indicated that
effective CAI programs use the capabilities of the computer to
amplify information, by varying the use of features such as
colors, print size, text display rate, and others (16).
2. Inform the learner of legion objectives: When learners
comprehend the objectives of instruction, tlhey will acquire
an expectancy that normally persists throughout the time
learning is taking place and that will be confirmed by the
feedback given when learning is completed (17).
3. Stimulate recall of prior learning: According to the
Gagne's theory of instruction, before engaging in the
instruction, the learner is asked to recall some filings
previously learned.
4. Present the stimulus material with distinctive features:
Any stimulus must have its distinctive features clearly
delineated.
5. Provide learning guidance: This involves making the
stimulus as meaningful as possible. In general, use concrete
examples of abstract terms and concepts, and elaborate each
idea by relating it to others already in memory.
6. Elicit the performance: The learner is required to
demonstrate the newly learned behavior to show whether or not
the learned capability has been stored in long-term memory.
7. Provide informative feedback: The learner is informed of
the degree of correctness of his/her performance.
8. Assess performance: To ensure that the learner has
learned the new capability, it is necessary to require
additional instances of the performance. Assessing performance
serves two functions: establishing whether or not the new
learning has reasonable stability, and providing additional
practice.
9. Enhance retention and transfer: Providing additional
practice with a wide variety of instances is likely to
increase retention of all learned capabilities.
CONCLUSION
As multimedia combines the technology of video and
computers, one of the most important advantages is that it may
offer a unique environment for interactivity, learner control
and student interest and motivation. It should be indicated
that the quality of an instructional multimedia system depends
on the integration of technology, information, and personnel.
Merely piecing together existing media components cannot solve
many problems associated with the development of a quality
instructional system. The multimedia and its technology are
still on its developing stage. It is believed that multimedia
and its technology with its potential brilliant prospect is
impacting our classroom teaching and learning, and it will
continue to do so. Let us use John Sculley's description of
multimedia as the end of our discussion:
Imagine a classroom with a window on ali the world's knowledge. Imagine
a teacher with the capability to bring to iiife any image, any sound, any
event. Imagine a student with the power to visit any place on earth at any
time in history. Imagine a screen that can display in vivid color the inner
working of a cell, the births and deaths of stars, the clashes of armies,
and the triumphs of art. And then imagine that you have access to all of
this and more by exerting little more effort than simply asking that it
appear. It seems like magic even today. Yet the ability to provide this
kind of environment is within our grasp (6).
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Direct Reprint Requests to: Shousan Wang, PH.D. Central
Connecticut State University 1615 Stanley Street PO Box 4010
New Britain, CT 06050-4010
SHOUSAN WANG, PH.D. Central Connecticut State University
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